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// world.cpp: core map management stuff
 
#include "cube.h"
#include "bot/bot.h"
 
 
sqr *world = NULL;
int sfactor, ssize, cubicsize, mipsize;
 
header hdr;
 
// main geometric mipmapping routine, recursively rebuild mipmaps within block b.
// tries to produce cube out of 4 lower level mips as well as possible,
// sets defer to 0 if mipped cube is a perfect mip, i.e. can be rendered at this
// mip level indistinguishable from its constituent cubes (saves considerable
// rendering time if this is possible).
 
void remip(const block &b, int level)
{
    if(level>=SMALLEST_FACTOR) return;
    int lighterr = getvar("lighterror")*3;
    sqr *w = wmip[level];
    sqr *v = wmip[level+1];
    int wfactor = sfactor - level;
    int vfactor = sfactor - (level+1);
    block s = b;
    if(s.x&1) { s.x--; s.xs++; }
    if(s.y&1) { s.y--; s.ys++; }
    s.xs = (s.xs+1)&~1;
    s.ys = (s.ys+1)&~1;
    for(int y = s.y; y<s.y+s.ys; y+=2) for(int x = s.x; x<s.x+s.xs; x+=2)
    {
        sqr *o[4];
        o[0] = SWS(w,x,y,wfactor);                               // the 4 constituent cubes
        o[1] = SWS(w,x+1,y,wfactor);
        o[2] = SWS(w,x+1,y+1,wfactor);
        o[3] = SWS(w,x,y+1,wfactor);
        sqr *r = SWS(v,x/2,y/2,vfactor);                         // the target cube in the higher mip level
        *r = *o[0];
        uchar nums[MAXTYPE];
        loopi(MAXTYPE) nums[i] = 0;
        loopj(4) nums[o[j]->type]++;
        r->type = SEMISOLID;                                // cube contains both solid and space, treated specially in the renderer
        loopk(MAXTYPE) if(nums[k]==4) r->type = k;
        if(!SOLID(r))
        {
            int floor = 127, ceil = -128, num = 0;
            loopi(4) if(!SOLID(o[i]))
            {
                num++;
                int fh = o[i]->floor;
                int ch = o[i]->ceil;
                if(r->type==SEMISOLID)
                {
                    if(o[i]->type==FHF) fh -= o[i]->vdelta/4+2;     // crap hack, needed for rendering large mips next to hfs
                    if(o[i]->type==CHF) ch += o[i]->vdelta/4+2;     // FIXME: needs to somehow take into account middle vertices on higher mips
                }
                if(fh<floor) floor = fh;  // take lowest floor and highest ceil, so we never have to see missing lower/upper from the side
                if(ch>ceil) ceil = ch;
            }
            r->floor = floor;
            r->ceil = ceil;
        }
        if(r->type==CORNER) goto mip;                       // special case: don't ever split even if textures etc are different
        r->defer = 1;
        if(SOLID(r))
        {
            loopi(3)
            {
                if(o[i]->wtex!=o[3]->wtex) goto c;          // on an all solid cube, only thing that needs to be equal for a perfect mip is the wall texture
            }
        }
        else
        {
            loopi(3)
            {
                if(o[i]->type!=o[3]->type
                || o[i]->floor!=o[3]->floor
                || o[i]->ceil!=o[3]->ceil
                || o[i]->ftex!=o[3]->ftex
                || o[i]->ctex!=o[3]->ctex
                || abs(o[i+1]->r-o[0]->r)>lighterr          // perfect mip even if light is not exactly equal
                || abs(o[i+1]->g-o[0]->g)>lighterr
                || abs(o[i+1]->b-o[0]->b)>lighterr
                || o[i]->utex!=o[3]->utex
                || o[i]->wtex!=o[3]->wtex) goto c;
            }
            if(r->type==CHF || r->type==FHF)                // can make a perfect mip out of a hf if slopes lie on one line
            {
                if(o[0]->vdelta-o[1]->vdelta != o[1]->vdelta-SWS(w,x+2,y,wfactor)->vdelta
                || o[0]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+2,y+2,wfactor)->vdelta
                || o[0]->vdelta-o[3]->vdelta != o[3]->vdelta-SWS(w,x,y+2,wfactor)->vdelta
                || o[3]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+2,y+1,wfactor)->vdelta
                || o[1]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+1,y+2,wfactor)->vdelta) goto c;
            }
        }
        { loopi(4) if(o[i]->defer) goto c; }               // if any of the constituents is not perfect, then this one isn't either
        mip:
        r->defer = 0;
        c:;
    }
    s.x  /= 2;
    s.y  /= 2;
    s.xs /= 2;
    s.ys /= 2;
    remip(s, level+1);
}
 
void remipmore(const block &b, int level)
{
    block bb = b;
    if(bb.x>1) bb.x--;
    if(bb.y>1) bb.y--;
    if(bb.xs<ssize-3) bb.xs++;
    if(bb.ys<ssize-3) bb.ys++;
    remip(bb, level);
}
 
static int clentsel = 0, clenttype = NOTUSED;
 
void nextclosestent(void) { clentsel++; }
 
void closestenttype(char *what)
{
    clenttype = what[0] ? findtype(what) : NOTUSED;
}
 
COMMAND(nextclosestent, "");
COMMAND(closestenttype, "s");
 
int closestent()        // used for delent and edit mode ent display
{
    if(noteditmode("closestent")) return -1;
    int best = -1, bcnt = 0;
    float bdist = 99999;
    loopj(3)
    {
        bcnt = 0;
        loopv(ents)
        {
            entity &e = ents[i];
            if(e.type==NOTUSED) continue;
            if(clenttype != NOTUSED && e.type != clenttype) continue;
            bool ice = false;
            loopk(eh_ents.length()) if(eh_ents[k]==e.type) ice = true;
            if(ice) continue;
            vec v(e.x, e.y, e.z);
            float dist = v.dist(camera1->o);
            if(j)
            {
                if(ents[best].x == e.x && ents[best].y == e.y && ents[best].z == e.z)
                {
                    if(j == 2 && bcnt == clentsel) return i;
                    bcnt++;
                }
            }
            else if(dist<bdist)
            {
                best = i;
                bdist = dist;
            }
        }
        if(best < 0 || bcnt == 1) break;
        if(bcnt) clentsel %= bcnt;
    }
    return best;
}
 
void entproperty(int prop, int amount)
{
    int n = closestent();
    if(n<0) return;
    entity &e = ents[n];
    switch(prop)
    {
        case 0: e.attr1 += amount; break;
        case 1: e.attr2 += amount; break;
        case 2: e.attr3 += amount; break;
        case 3: e.attr4 += amount; break;
        case 11: e.x += amount; break;
        case 12: e.y += amount; break;
        case 13: e.z += amount; break;
    }
    switch(e.type)
    {
        case LIGHT: calclight(); break;
        case SOUND:
            audiomgr.preloadmapsound(e);
            entityreference entref(&e);
            location *loc = audiomgr.locations.find(e.attr1-amount, &entref, mapsounds);
            if(loc)
                loc->drop();
    }
    if(changedents.find(n) == -1) changedents.add(n);   // apply ent changes later (reduces network traffic)
}
 
hashtable<char *, enet_uint32> mapinfo, &resdata = mapinfo;
 
void getenttype()
{
    int e = closestent();
    if(e<0) return;
    int type = ents[e].type;
    if(type < 0 || type >= MAXENTTYPES) return;
    result(entnames[type]);
}
 
void getentattr(int *attr)
{
    int e = closestent();
    if(e>=0) switch(*attr)
    {
        case 0: intret(ents[e].attr1); return;
        case 1: intret(ents[e].attr2); return;
        case 2: intret(ents[e].attr3); return;
        case 3: intret(ents[e].attr4); return;
    }
    intret(0);
}
 
COMMAND(getenttype, "");
COMMAND(getentattr, "i");
 
void delent()
{
    int n = closestent();
    if(n<0) { conoutf("no more entities"); return; }
    syncentchanges(true);
    int t = ents[n].type;
    conoutf("%s entity deleted", entnames[t]);
 
    entity &e = ents[n];
 
    if (t == SOUND) //stop playing sound
    {
        entityreference entref(&e);
        location *loc = audiomgr.locations.find(e.attr1, &entref, mapsounds);
 
        if(loc)
            loc->drop();
    }
 
    ents[n].type = NOTUSED;
    addmsg(SV_EDITENT, "ri9", n, NOTUSED, 0, 0, 0, 0, 0, 0, 0);
 
    switch(t)
    {
        case LIGHT: calclight(); break;
    }
}
 
int findtype(char *what)
{
    loopi(MAXENTTYPES) if(strcmp(what, entnames[i])==0) return i;
    conoutf("unknown entity type \"%s\"", what);
    return NOTUSED;
}
 
entity *newentity(int index, int x, int y, int z, char *what, int v1, int v2, int v3, int v4)
{
    int type = findtype(what);
    if(type==NOTUSED) return NULL;
 
    if (type == SOUND && index >= 0)
    {
        entity &o = ents[index];
 
        entityreference entref(&o);
        location *loc = audiomgr.locations.find(o.attr1, &entref, mapsounds);
 
        if(loc)
            loc->drop();
    }
 
    entity e(x, y, z, type, v1, v2, v3, v4);
 
    switch(type)
    {
        case LIGHT:
            if(v1>64) e.attr1 = 64;
            if(!v1) e.attr1 = 16;
            if(!v2 && !v3 && !v4) e.attr2 = 255;
            break;
 
        case MAPMODEL:
            e.attr4 = e.attr3;
            e.attr3 = e.attr2;
            // fallthrough
        case PLAYERSTART:
        case CTF_FLAG:
            e.attr2 = v1;
            e.attr1 = (int)camera1->yaw;
            break;
    }
    syncentchanges(true);
    addmsg(SV_EDITENT, "ri9", index<0 ? ents.length() : index, type, e.x, e.y, e.z, e.attr1, e.attr2, e.attr3, e.attr4);
    e.spawned = true;
    int oldtype = type;
    if(index<0) ents.add(e);
    else
    {
        oldtype = ents[index].type;
        ents[index] = e;
    }
    if(oldtype!=type) switch(oldtype)
    {
        case LIGHT: calclight(); break;
    }
    switch(type)
    {
        case LIGHT: calclight(); break;
        case SOUND: audiomgr.preloadmapsound(e); break;
    }
    return index<0 ? &ents.last() : &ents[index];
}
 
void entset(char *what, int *a1, int *a2, int *a3, int *a4)
{
    int n = closestent();
    if(n>=0)
    {
        entity &e = ents[n];
        newentity(n, e.x, e.y, e.z, what, *a1, *a2, *a3, *a4);
    }
}
 
COMMAND(entset, "siiii");
 
void clearents(char *name)
{
    int type = findtype(name);
    if(noteditmode("clearents") || multiplayer()) return;
    loopv(ents)
    {
        entity &e = ents[i];
        if(e.type==type) e.type = NOTUSED;
    }
    switch(type)
    {
        case LIGHT: calclight(); break;
    }
}
 
COMMAND(clearents, "s");
 
void scalecomp(uchar &c, int intens)
{
    int n = c*intens/100;
    if(n>255) n = 255;
    c = n;
}
 
void scalelights(int f, int intens)
{
    if(multiplayer()) return;
    loopv(ents)
    {
        entity &e = ents[i];
        if(e.type!=LIGHT) continue;
        e.attr1 = e.attr1*f/100;
        if(e.attr1<2) e.attr1 = 2;
        if(e.attr1>32) e.attr1 = 32;
        if(intens)
        {
            scalecomp(e.attr2, intens);
            scalecomp(e.attr3, intens);
            scalecomp(e.attr4, intens);
        }
    }
    calclight();
}
 
COMMANDF(scalelights, "ii", (int *f, int *i) { scalelights(*f, *i); });
 
int findentity(int type, int index)
{
    for(int i = index; i<ents.length(); i++) if(ents[i].type==type) return i;
    loopj(index) if(ents[j].type==type) return j;
    return -1;
}
 
int findentity(int type, int index, uchar attr2)
{
    for(int i = index; i<ents.length(); i++) if(ents[i].type==type && ents[i].attr2==attr2) return i;
    loopj(index) if(ents[j].type==type && ents[j].attr2==attr2) return j;
    return -1;
}
 
void nextplayerstart(int *type)
{
    static int cycle = -1;
 
    if(noteditmode("nextplayerstart")) return;
    cycle = findentity(PLAYERSTART, cycle + 1, *type);
    if(cycle >= 0)
    {
        entity &e = ents[cycle];
        player1->o.x = e.x;
        player1->o.y = e.y;
        player1->o.z = e.z;
        player1->yaw = e.attr1;
        player1->pitch = 0;
        player1->roll = 0;
        entinmap(player1);
    }
}
 
COMMAND(nextplayerstart, "i");
 
sqr *wmip[LARGEST_FACTOR*2];
 
void setupworld(int factor)
{
    ssize = 1<<(sfactor = factor);
    cubicsize = ssize*ssize;
    mipsize = cubicsize*134/100;
    sqr *w = world = new sqr[mipsize];
    memset(world, 0, mipsize*sizeof(sqr));
    loopi(LARGEST_FACTOR*2) { wmip[i] = w; w += cubicsize>>(i*2); }
}
 
sqr *sqrdefault(sqr *s)
{
    if(!s) return s;
    s->r = s->g = s->b = 150;
    s->ftex = DEFAULT_FLOOR;
    s->ctex = DEFAULT_CEIL;
    s->wtex = s->utex = DEFAULT_WALL;
    s->type = SOLID;
    s->floor = 0;
    s->ceil = 16;
    s->vdelta = 0;
    s->defer = 0;
    return s;
}
 
bool worldbordercheck(int x1, int x2, int y1, int y2, int z1, int z2)  // check for solid world border
{
    loop(x, ssize) loop(y, ssize)
    {
        if(x >= x1 && x < ssize - x2 && y >= y1 && y < ssize - y2)
        {
            if(S(x,y)->type != SOLID && (S(x,y)->ceil > 126 - z1 || S(x,y)->floor < -127 + z2)) return false;
        }
        else
        {
            if(S(x,y)->type != SOLID) return false;
        }
    }
    return true;
}
 
bool empty_world(int factor, bool force)    // main empty world creation routine, if passed factor -1 will enlarge old world by 1, factor -2 will shrink old world by 1
{
    if(!force && noteditmode("empty world")) return false;
    if(factor == -2 && !worldbordercheck(ssize/4 + MINBORD, ssize/4 + MINBORD, ssize/4 + MINBORD, ssize/4 + MINBORD, 0, 0)) { conoutf("map does not fit into smaller world"); return false; }
    block *ow = NULL, be = { 0, 0, ssize, ssize }, bs = { ssize/4, ssize/4, ssize/2, ssize/2 };
    int oldfactor = sfactor;
    bool copy = false;
    if(world && factor<0) { factor = sfactor + (factor == -2 ? -1 : 1); copy = true; }
    if(factor<SMALLEST_FACTOR) factor = SMALLEST_FACTOR;
    if(factor>LARGEST_FACTOR) factor = LARGEST_FACTOR;
    if(copy && oldfactor == factor) return false;
    bool shrink = factor < oldfactor;
    bool clearmap = !copy && world;
    if(copy) ow = blockcopy(shrink ? bs : be);
 
    extern char *mlayout;
    DELETEA(world);
    DELETEA(mlayout);
 
    setupworld(factor);
    loop(x,ssize) loop(y,ssize)
    {
        sqrdefault(S(x,y));
    }
 
    checkselections(); // assert no selection became invalid
 
    strncpy(hdr.head, "ACMP", 4);
    hdr.version = MAPVERSION;
    hdr.headersize = sizeof(header);
    hdr.sfactor = sfactor;
    if(copy)
    {
        ow->x = ow->y = shrink ? 0 : ssize/4;
        blockpaste(*ow);
        int moveents = shrink ? -ssize/2 : ssize/4;
        loopv(ents)
        {
            ents[i].x += moveents;
            ents[i].y += moveents;
            if(OUTBORD(ents[i].x, ents[i].y)) ents[i].type = NOTUSED;
        }
        player1->o.x += moveents;
        player1->o.y += moveents;
        entinmap(player1);
    }
    else
    {
        copystring(hdr.maptitle, "Untitled Map by Unknown", 128);
        hdr.waterlevel = -100000;
        hdr.ambient = 0;
        setwatercolor();
        loopi(sizeof(hdr.reserved)/sizeof(hdr.reserved[0])) hdr.reserved[i] = 0;
        loopk(3) loopi(256) hdr.texlists[k][i] = i;
        ents.shrink(0);
        block b = { 8, 8, ssize-16, ssize - 16};
        edittypexy(SPACE, b);
    }
 
    calclight();
    resetmap(!copy);
    if(clearmap)
    {
        pushscontext(IEXC_MAPCFG);
        per_idents = false;
        neverpersist = true;
        execfile("config/default_map_settings.cfg");
        neverpersist = false;
        per_idents = true;
        popscontext();
        setvar("fullbright", 1);
        fullbrightlight();
 
        mapdims[0] = mapdims[1] = 0;
        mapdims[2] = mapdims[3] = ssize;
        mapdims[4] = mapdims[5] = ssize;
        mapdims[6] = 0;
        mapdims[7] = 16;
    }
    if(!copy)
    {
        // mapcenter
        player1->o.x = player1->o.y = (float)ssize / 2;
        player1->o.z = 4;
        entinmap(player1);
        startmap("", false);
    }
    else conoutf("new map size: %d", sfactor);
    freeblock(ow);
    return true;
}
 
void mapenlarge()  { if(empty_world(-1, false)) addmsg(SV_NEWMAP, "ri", -1); }
void mapshrink()   { if(empty_world(-2, false)) addmsg(SV_NEWMAP, "ri", -2); }
void newmap(int *i)
{
    if(empty_world(*i, false))
    {
        addmsg(SV_NEWMAP, "ri", max(*i, 0));
        if(identexists("onNewMap")) execute("onNewMap");
    }
    defformatstring(startmillis)("%d", millis_());
    alias("gametimestart", startmillis);
}
 
COMMAND(mapenlarge, "");
COMMAND(mapshrink, "");
COMMAND(newmap, "i");
COMMANDN(recalc, calclight, "");
COMMAND(delent, "");
COMMANDF(entproperty, "ii", (int *p, int *a) { entproperty(*p, *a); });

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